OverMorpher World Space
That’s a new 3dsmax plugin for animation.
It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc
That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc
It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.
I want to say a big thank you to the beta testers: Will Eades – RealTimeUK David Gondcaille – Ouirdo Matias Zadicoff – Mediaramas Henrique Melo – Ingreme Fernando Fracaroli – Clan VFX