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This is a quick FREE tool.
it acts like the Mesher, but instead of picking only one source object you can have a list of them.
And with some boolean options to intersect or subtract the meshes.
There are 4 lists to manage all types of boolean operations, add, intersect, subtract, invert.
It keeps the animation…modifiers, and the uv’s.
And the Source objects remains separate, so it’ll not collapse it in one, like the boolean does.
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